SceneGraphΒΆ

Hidden

Turn off the visibility of the object for every kind of rays (camera, secondary bounces and shadows).

Hidden

Primary Visibility

Turn on the visibility of the object for the camera. It has no effect on secondary bounces nor shadow rays.

PrimaryVisibility

Motion Blur

Turn on or off the motion blur for this object.

MotionBlur

Resample Transform

Forces resampling of time matrices to help improve the quality of motion blur for fast rotating objects.

ResampleTransform

Cached

If checked, cache the primitive geometry in memory. Don't recompute it at each render. If the primitive cache file has changed, the primitive won't be updated until the Guerilla cache is cleared or Guerilla is relaunched. If unchecked, the primitive geometry is not cached in memory. The primitive geometry is regenerated at every render.

Cached